Effective hardware acceleration algorithm for terrain data compression | 
| 1 | |
| 2008 | 
| scientific article | 004.92 | ||
| 108-117 | 
| A new terrain data compression method is proposed. The method enables a threefold data size reduction with minimal loss of accuracy. The algorithm can be effectively implemented on modern graphics platforms and can be used in real-time terrain visualization systems. The algorithm implementation details using DirectX10 API have been considered. Experimental results proving the effectiveness of the proposed algorithm are presented. | 
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