Главная страница
russian   english
16+
<< back

Title of Article

REAL-TIME CAUSTICS SIMULATION BASED ON COMBINED CAPABILITIES OF OpenCL AND SHADERS


Issue
3
Date
2011

Article type
scientific article
UDC
004.925.3
Pages
180-186
Keywords
interactive rendering, ray tracing, photon mapping method, caustics simulation, GPGPU, OpenGL, GLSL, OpenCL


Authors
Bogolepov Denis Konstantinovich
Nizhegorodskiy gosuniversitet im. N.I. Lobachevskogo

Turlapov Vadim Evgenevich
Nizhegorodskiy gosuniversitet im. N.I. Lobachevskogo


Abstract
The objective of this paper is to adapt photon mapping to real-time caustics simulation. A high-performance algorithm adapted to the GPU and implemented on the basis of cross-platform OpenGL and OpenCL APIs is proposed. OpenGL shaders are used for high-performance caustics rendering and building the photon map. Voxel acceleration structure constructed directly on the GPU by means of OpenCL provides the effective use of the photon map. Performance estimation for different equipment is given.

File (in Russian)