EVOLUTION OF ARTISTIC & EXPRESSIVE MEANS OF COMPUTER ACTION GAMES |
2 | |
2010 |
scientific article | 778.5 | ||
313-319 | computer games, virtual reality, artistic virtual enviroment, new expressive means in audiovisual practices |
This article presents the results of research into the evolution of artistic methods and devices used in computer
games. An overview is given of chronological stages of artistic content development and organization
forms of dramatic basis. Computer games «Doom», «Half-life», «Crysis» are considered as examples. |
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