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Title of Article

COMPUTER GAMES IN THE CULTURE SPACE


Issue
4
Date
2010

Section
ART CRITICISM

Article type
scientific article
UDC
7.06
Pages
349-353
Keywords
computer game, game culture, new type of art, allusion, body simulator, simulator of the soul


Authors
Potapova Olga Sergeevna
Nizhegorodskiy gosuniversitet im. N.I. Lobachevskogo


Abstract
The problem of determining the place of computer games in contemporary culture is discussed. The main question is whether a computer game can be considered a form of art, and what are the grounds for stating this. In the context of the 20-th century traditions of «game culture», the author concludes that only some computer games can be defined as a new art since they correspond to the very purpose of art. The theoretical statements can be illustrated by the following two examples of the modern media industry - video games «Pathologic» and «Tension» (Ice-Pick Lodge development studio).

File (in Russian)