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Title of Article

INTERACTIVE GPU SIMULATION OF GLOBAL ILLUMINATION IN ANIMATED HETEROGENEOUS SCENES


Issue
5
Date
2012

Article type
scientific article
UDC
004.925.3
Pages
253-261
Keywords
 


Authors
Bogolepov Denis Konstantinovich
Nizhegorodskiy gosuniversitet im. N.I. Lobachevskogo

Sopin Dmitriy Petrovich
Nizhegorodskiy gosuniversitet im. N.I. Lobachevskogo

Ulyanov Danila Yaroslavovich
Nizhegorodskiy gosudarstvennyy tekhnicheskiy universitet im. R.E. Alekseeva

Turlapov Vadim Evgenevich
Nizhegorodskiy gosuniversitet im. N.I. Lobachevskogo


Abstract
We propose a universal graphics rendering pipeline for animated 3D scenes with global illumination support which is oriented on GPU parallel computing solutions. A novel feature is the heterogeneity of the scenes built into the GPU pipeline, i.e. a combination of polygonal scenes with objects of other types important for virtual reality without their preliminary tessellation, such as Bezier surfaces, fractal sets, implicitly defined functions, scalar fields. A NVIDIA CUDA-based cross-platform version of the system has been developed, which has high performance in building accelerating structures, visualization of heterogeneous scenes and the best hardware support on the last-generation NVIDIA Fermi and Kepler processors.

File (in Russian)